![]() Note that completely uninstalling the 3DxSoftware drivers, rebooting, and then reinstalling v3.7.16 did not resolve the issue. ![]() Also, regular network rendering without V-Ray does work in 3ds Max 2010.Īlthough removing the two files is easy enough on my render slaves, in other work environments where a render slave is also an actively used workstation with a licensed installation of 3ds Max 2010 and a 3dconnexion device, this could be quite an annoying problem. Note that this problem does not occur in 3ds Max 2009, so there may be something specific to the plugin for 3ds Max 2010 that causes the conflict. Once removed, the rendering buckets started flowing at last. After several days of insane frustration trying to figure out why V-Ray distributed rendering was not working in 3ds Max 2010 using the V-Ray Spawner, I finally isolated the cause to the presence of 3DxStudio.ms and 3dxstd.dlu on three different render slaves. ![]()
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